All Characters:
Go into stage mode or championship etc and before you choose your character type in lf2.net and you will have firzen, bat, sorceror, all the characters and EVEN THE BIG BOSS YOU VERSE AT THE END! You can also play a new difficulty "CRASY!" This cheat will work on any mode(championship. stage etc. )
How to morph LoisEx ?:
You must have 1/3 hp left and then press defense, jump, attack together. So, now should me LoisEx if you did press right buttons.
Special Moves:
Function Keys
F1: Pause
F2: Pause/Step
F3: Function Keys Locked (F6,F7,F8,F9)
F4: Restart
F5: Turn off the frame control timer (for performance evaluation)
F6: Unlimited MP
F7: Recover
F8: Drop some weapons from the sky
F9: Destroy all weapons
ESC: Quit
SPECIAL MOVES:
Template, Bandit and Hunter do not have special moves.
('D' means Defend button, 'A' means Attack button, 'J' means
Jump button) ('&qt;', '^', 'v' means the arrow buttons)
You can setup the Key Configuration by choosing OPTION in the main menu.
==John==
1.Energy Blast (15mp)
Input method: D + &qt; + A
2.Heal (others) (70mp)
Input method: D + ^ + J
3.Energy Shield: (20mp)
Input method: D + &qt; + J
4.Energy Disk: (50mp)
Input method: D + ^ + A
5.Heal (myself): (70mp)
Input method: D + v + J
==Deep==
1.Energy Blast (15mp)
Input method: D + &qt; + A ( + A + A...)
2.Strike (15mp)
Input method: D + v + A
3.Leap Attack: (15mp)
Input method: D + ^ + J + A
4.Leap Attack2: (15mp)
Input method: Strike + J + A
5.Dashing Strafe: (30mp)
Input method: D + &qt; + J
==Henry==
1.Dragon Palm (30mp)
Input method: D + &qt; + A
2.Multiple Shot (30mp)
Input method: D + J + A ( + A + A...)
2.Critical Shot (40mp)
Input method: D + &qt; + J
2.Sonata of the Death (70mp)
Input method: D + ^ + J
==Rudolf==
1.Leap Attack: (0mp)
Input method: D + &qt; + J
2.Multiple Ninja Star: (20mp)
Input method: D + &qt; + A ( + A + A...)
2.Transform (30mp)
Input method: Gripping Other + D + J + A
3.Hide (70mp)
Input method: D + ^ + J
4.Double (70mp)
Input method: D + v + J
==Louis==
1.Thunder Punch (10mp)
Input method: Run + A
2.Thunder Punch (15mp)
Input method: Run + J + A
3.Thunder Kick (10mp)
Input method: D + &qt; + J
4.Whirlwind Throw (15mp)
Input method: D + ^ + J
5.Phoenix Palm (30mp)
Input method: D + &qt; + A
==Firen==
1.Fire Ball (15mp)
Input method: D + &qt; + A ( + A + A...)
2. Blaze (15mp +...)
Input method: D + &qt; + J
3. Inferno (30mp +...)
Input method: D + v + J
4. Explosion (60mp + 8hp)
Input method: D + ^ + J
==Freeze==
1.Ice Blast (20mp)
Input method: D + &qt; + A
2. Sommon Sword (30mp)
Input method: D + v + J
3. Icicle (30mp)
Input method: D + &qt; + J
4. Whirlwind (60mp)
Input method: D + ^ + J
==Dennis==
1.Energy Blast (10mp)
Input method: D + &qt; + A ( + A + A...)
2.Shrafe (15mp)
Input method: D + v + A
3.Whirlwind Kick (15mp + ...)
Input method: D + &qt; + J
4.Chasing Blast (20mp)
Input method: D + ^ + A
==Woody==
1.Flip Kick (0mp)
Input method: D + ^ + A
2.Turning Kick (10mp)
Input method: D + v + A
3.Teleport (10mp)
Input method: D + ^ + J (to enemy) / D + v + J (to friend)
4.Energy Blast (25mp)
Input method: D + &qt; + A
5.Tiger Dash (40mp)
Input method: D + &qt; + J
==Davis==
1.Leap Attack (5mp)
Input method: D + ^ + J + A
2.Energy Blast (10mp)
Input method: D + &qt; + A ( + A + A...)
3.Shrafe (20mp)
Input method: D + v + A
4.Dragon Punch (40mp)
Input method: D + ^ + A
==Mark==
1.Crash Punch (0mp)
Input method: D + &qt; + A (+ A)
2.Body Attack (0mp + ...)
Amplified Attack:
Locate your game's data.txt file; next, alter bat_ball.dat to bat_ballz.dat. Alter firen_ball.dat copy to bat_ball.dat.
No comments:
Post a Comment